Tag
“postmortem”
2 posts
- Technical Deep Dives··9 min read
The WebGPU Shader Bug That Broke Best Quality — A Debugging Postmortem
Best Quality background removal worked in some browsers and silently failed in others with a cryptic WGSL compile error. Here is the trail we followed to the root cause — a bug deep in a machine-learning runtime — and the one-line-idea fix.
- Product & Mission··5 min read
The Bug That Was Already Fixed: A Lesson in Deployment Integrity
We opened a sprint to fix ~55 reported bugs and found most were already fixed in the repo — the live site was running behind it. The most important fix wasn't code; it was a process to never re-debug a shipped fix again.