Tag
“wasm”
2 posts
- Technical Deep Dives··6 min read
Why Our Best-Quality Background Remover Runs on WASM, Not WebGPU
WebGPU guarantees only 8 storage buffers per shader stage. BiRefNet's graph wants 33–65. That single number decides where our best-quality model runs — and why "just use the GPU" isn't an option.
- Technical Deep Dives··5 min read
How We Finally Proved Which GPU Path Our Models Actually Use
For dozens of update rounds we debated whether a slowdown meant our models silently fell back to WASM. We never knew — because nothing logged it. The one small telemetry probe that changed how we diagnose performance.