Advertisement

Features

3D preview & depth relief

Orbit the canvas in 3D, generate a depth-displaced bas-relief mesh, adjust lighting / material / background, record a 360° fly-through as WebM.

The editor includes a full 3D mode powered by Three.js, preview the current canvas as a flat plane, turn it into a depth-displaced relief mesh, dial in lighting and material, and record an orbit to WebM. Same component is reused in the image editor (including its real-estate / furniture mode) and the video editor.

Opening 3D mode

Image editor: Properties sidebar → 🎲 3D Preview section → pick Open as flat 3D plane or Generate 3D relief.

Video editor: click the 🎲 3D view button at the top of the preview canvas. The current frame is snapshotted into the 3D scene.

Real-estate / furniture mode: the existing "3D view" toggle in the canvas.

Flat 3D plane

The current canvas is rendered as a textured plane standing upright in a 3D scene with orbit controls: drag to rotate, scroll to zoom, right-drag to pan.

Adjustments available in the modal toolbar:

  • Light intensity (0–2) and angle (0–360°), moves the key light around the scene
  • Material: Matte (default, high roughness), Glossy (low roughness, slight metalness), Metallic (low roughness, high metalness)
  • Background colour: picker for the scene clear colour

3D relief

Click 🗻 Generate 3D relief to run depth estimation on the current canvas and turn it into a depth-displaced 3D mesh. Each pixel's Z coordinate is pushed forward by its depth value, so the subject visibly gains volume when orbited.

The depth model is depth-anything-small-hf, loaded on demand. No new download, no per-tool model. The mesh is 128×128 vertices: smooth enough for hero shots, fast enough for phone-class devices.

Recording an orbit

Click the 🎥 Record orbit button in the 3D toolbar to capture a 4-second 360° camera rotation around the scene. The current camera distance + height are preserved, so the orbit matches what you're looking at. Output downloads as WebM.

Use cases:

  • Quick product hero animations
  • Architectural pre-visualisation
  • Social-media-ready camera moves without leaving the browser

Capture still frame

The 📸 Capture button takes a single PNG of the current 3D view at the current camera angle. Useful when you've dialled in the perfect angle and just want one shot.

Performance

  • Three.js is dynamic-imported. Zero bytes added to the initial editor bundle. The library only loads when you open the 3D modal.
  • The depth model lazy-loads on first use, then caches in the browser via Transformers.js. Subsequent reliefs are instant on the same browser.
  • 3D rendering uses WebGL2 (not WebGPU). Hardware acceleration on every device that can run the editor.

Privacy

3D rendering runs entirely on your GPU. The depth model runs in a Web Worker on your device. Nothing leaves your browser.

No substantive revision date is recorded for this legacy guide.Check product changes

Was this guide helpful?

Your answer stays in this browser and sends no network request.